Civilization V Mods Mac Download

It's a Brave New World for Civilization V, and a brave new world for Civ V mods. We've gone through our and tested our collection from the Steam Workshop for 2014 compatibility and freshness. Civilization® V - how do I download the app on PC? If you want to download the software on your pc or mac, you could either first visit the Mac store or Windows AppStore and search for the app OR you can easily use any of the download links we provided above under the 'Download and Install' header section to download the application.

Proceed to the Civ4 Downloads Database

Enter the Civ4 Creation & Customization Forum

Below, you can read an overview about installing, downloading, and creating mods.

Customizing Civilization IV

Civilization IV brought about an unprecedented level of customization, easily earning the role of the most flexible and modification-friendly title in the Civilization series. This is great news for those of you who feel that the core game is lacking or too repetitive, as it means that user-created content can provide new life and enjoyment. From simple modifications that alter the graphics or add a new civilization, to more complex overhauls of the entire game, Civilization IV has seen it all, and below you can find out how to download, install, and create custom content. For more detailed discussion and resources, check out the Creation & Customization forum!

Types of Mods

There is a wide variety of user-created modifications available, briefly explained as follows:

Modpacks: These generally bundle multiple additions together from the following categories, often adding new graphics as well as changing the gameplay. Some focus on a particular timeperiod (e.g. Ancient Rome, the Industrial Revolution), others on the entire length of history (from Stone Age to Future Age), while others still cover a particular theme (fantasy, sci-fi, etc).

Mod components: Less comprehensive that modpacks, these usually contain simple interface or gameplay changes and do not alter the core game as much. Examples include components that keep track of units’ wins and losses and others that add features like immigration, civil wars, and more.

Graphic mods, new units, and new civilizations: This type of content usually modifies the interface or graphics of the game, leaving the mechanics unchanged. Popular mods include things that alter the terrain to make it more Earth-like and ones that create a more user-friendly interface.

Scenarios, maps, and map scripts: Maps are, unsurprisingly, files that allow you to play a game of Civ4 in a premade setting. The most popular ones are Earth maps that place civilizations in historically-accurate locations and mimic reality. Scenarios are like maps, except that they contain preplaced units and cities, may have mod-like rule changes and custom content, and take place over a particular period of time. Map scripts, like the standard map scripts included with the game (Continents, Archipelago, etc.) allow for unique, randomly-generated maps.

Utilities: These are out-of-game tools that make modding or playing the game easier, simplifying the process of, say, installing mods or creating map files.

Keep in mind when downloading mods (explained in the next section) the amount to which you are willing to change the game mechanics. While things like maps and map scripts will not alter the gameplay, modpacks and scenarios can change the game rules dramatically. Experimentation to determine your personal preferences is best!

Downloading Files

All types of mods and content can be downloaded from the Civilization IV File Database, which organizes files by type (scenario, map, mod, etc). Almost all of the files there are ZIPs, a file type that can be opened using a program like 7-Zip, which is free. After finding a file or mod that you would like to use, simply download the ZIP or RAR file to your Desktop. You can then open it to extract the mod’s files from the compressed folder.

Note that mods for Civ4 (without expansions) are not compatible with Warlords (the first expansion) or Beyond the Sword (the second expansion). In fact, mods are not backwards- or forwards-compatible, though they can be converted from one game to another with some work. Also, when downloading mods, be sure that, in addition to the right game, they were created for the right patch level (you can find yours out in-game by selecting Advanced and then About This Build). You can always download the right patch from the Patch & Updates category of the database.

Installing Mods

Nearly all mods can be installed relatively easily, without any technical work. First, navigate to your C:Program FilesFiraxis GamesCivilization4, but NOT to the ../My Documents/My Games/ folder. Then, depending on which game you’re playing, open either directly the mods folder, Warlords, or Beyond the Sword folder. In all three cases, open the MODS subfolder. After you download the mod’s ZIP file, extract the mod’s main folder (almost always named the title of the mod) to this MODS directory.

Once in game, select from the Main Menu Advanced and then Load a Mod. Choose the mod from the list of mods available, and just wait for the game to restart, as it needs to load the changed game files. Then you’re all set! If you encounter problems, read this thread to double-check your procedure.

Download

In some cases, mods will require a non-standard installation. In this event, you can find detailed instructions either from a readme file in the mod’s folder or from the mod’s thread on the forums. Even more lengthy and comprehensive instructions can be seen in the Tutorials & Reference forum.

Creating Your Own Mods

There are various ways of modding Civ4, and each method has its own advantages and disadvantages. Below there are general descriptions of the four major ways to edit and customize Civilization 4, ordered approximately in order of increasing complexity and learning curve.

WorldBuilder

For those of you who played Civ3, the WorldBuilder is much like the out-of-game editor in that it allows you to create maps, place units and cities, edit the “fog of war”, set diplomacy, and other features that are useful in making scenarios and maps. It can be launched only in-game by pressing Control + W when a saved game has been loaded, though it can then create a totally new map. The WorldBuilder is fairly intuitive and the interface remains essentially the same as in Civ4, allowing for individuals to make quick changes or more complex scenarios. You can read more about the WorldBuilder and download a manual in this thread.

XML

XML, or Extensible Markup Language, refers to the format of the game’s data files, which store information regarding things like units’ attributes (strength, movement, hammer cost, etc.), leaders’ characteristics, civilopedia entries, and more. These files are located in the default directory of C:/Program Files/Firaxis Games/Sid Meier’s Civilization 4/Assets/XML and can be opened in a program like Notepad. Simple changes, like giving a unit more movement points or making terrain have a different food yield, can be accomplished with XML, as can more difficult things like creating new civilizations. For more about XML and modding in general, consult this guide to Civ4.

Python

Python refers to the more powerful language that is used by the game to control many things, including the interface, advisor screens, and map generation. Python can be used to create totally new features that are not in the default game. The Python API can be seen here, and a set of tutorials for Python can be read here.

SDK

The SDK, or Software Development Kit, allows modders the most direct access to the main Civ4 game files. By downloading and using the SDK, individuals can edit the game’s DLL source code, enabling them to change the game in ways otherwise impossible. Naturally, this is the most challenging form of modding, as it requires a more complex understanding of programming, but you can read an overview and instructions regarding the SDK on the forums.

Modding at CivFanatics

CivFanatics maintains a very vibrant modding community that has even attracted the attention of Firaxis, with some modders having their creations released on expansion packs. Main modding discussion takes place in the Creation & Customization forum, with subforums containing threads for finished files. Numerous mods have their own individual forums in the Project & Mod Development forum as a way to more directly communicate and receive feedback from users. Also, keep an eye out on the homepage here at CivFanatics for updates regarding recent creations!

Additional Information

Credit for much of this overview goes to the many stickies and influential threads in the Creation & Customization forum. That forum serves as a great reference and contains discussion on a much deeper level. If you have any questions, the users there can provide timely answers.

With No Cheat Console Available, Turn to Debug Mode & Ingame Editor

The Ingame Editor Allows Players to Cheat in Civilization 5, Gods and Kings & Brave New World

Enough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players. You see, no cheat codes or command console of that type exists for the game. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. Don't be frightened by the fact that it's a mod. This is a very stable tool that gives you incredible control over the land and Civilizations in Civ 5.

Before You Consider Cheating: Playing at a Low Difficulty
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.

Playing at a lower difficulty will give your Civilization bonuses, while imposing penalties on the AI. This is not a game that you will get much satisfaction from cheating to win anyway; there is no ending and the numerous difficulty settings give you a chance to gradually improve and expand your knowledge of Civ 5 game mechancs.

Best Civilization 4 Mods

Ingame Editor: Powerful Cheats for Civilization 5

With IGE Installed, click this button or press Control + I to start using the Mod.

Civfanatics and the Steam Workshop host a powerful Mod for Civilization 5 that enables some great cheating ability. You can do most anything you want with the game's tiles, plant strategic and luxury resources, spawn units in control of any player, research technologies with a single click, and even take over another Civilization. I'll Guide you through the various types of cheating you can do using the Ingame Editor's interface, while I leave to you the creative use of this tool to win games or present yourself new challenges.

Installing the Ingame Editor
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.

Using the IGE Mod to Cheat - Control + I
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.

Things to Note: Leader/City-State Selection and Reloading for Visual Changes
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.

When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do this.

Edit Tiles Individually with F1

Cheats: Edit Terrain - F1
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.

Cheating Cities: Religion, We Love the King & Wonders - F2
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.

Changing Terrain on a Mass Scale - F3
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.

With the IGE you can spawn a max promoted unit or Great Person, even combine unique units from other Civilizations

Spawning Units and Giving Unit Promotions - F4
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.

I'd warn you when using this cheat not to spawn too many units on one tile, although you can. I'm sure it could have a negative impact on your game and possibly cause a crash. Just how many giant death robots would you need in one area, anyway?

IGE Quicksave - F5
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.

Edit Civilization Stats - F6
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.

This tab is also particularly interesting for allowing you to make peace treaties, form declarations of friendships, embargoes or even trigger complex wars between various Civs and City States.

Use this tab as a Cheat to Research all Technologies in Civ 5

Research Cheats - F7
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.

To Cheat and get all Technology, shift-click the Future Tech research project. Since it takes every one of the highest level technologies to research it, you will get every Tech at once. To remove all research at once, shift-click Agriculture on the opposite end of the Tech tree.

Social Policy and Ideology Cheats - F8
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.

Debug Mode, World Builder & Civ 5 SDK

Civ 5's Debug Mode - Reveal Full Map & Unlimited Happiness
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.

While Debug Mode is enabled, you can press the Tilde key to bring up an interface that offers different options specfically for debugging the game. It is unlikely that many useful things can be done with it as far as cheats go, but I'd welcome comments on this tool and its capacity for cheating from players who understand its menu options and how to apply them to a current game. If anything, it's probably not worth the effort of deciphering the debug tool given the power of the Ingame Editor.

The Civilization 5 Software Developer's Kit (SDK)
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.

Share Tips and FAQs (20)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Kyle says...
So I got the IGE off the workshop then I went in-game went to mods enabled the mod clicked next it said configuring game data then when back to the screen I then clicked back and made a new game. But while in-game I noticed that there was no Icon to click and pressing ctrl+I did nothing either... Need help
1st September 2014 11:09pm

Civilization V Mods Mac Download Version

Ray Ryan says...
Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ. But since the purpose is just for strategic location. How can I unreveal map after pressing ctrl+z?
30th October 2014 2:25am
Dolan says...
So enabling the mod is fine: selected it, hit next, the game configured. But when I start a game the IGE does not show up, and ctrl+i doesn't do anything. Am I missing a step somewhere along the way?
You may find a solution for your problem in the official thread for the Mod at Civfanatics
25th March 2014 2:41pm
Sirwn says...
how do you add city states in a map?
19th October 2014 3:01pm
CGord says...
I do not see this noted about playing with debug mode enabled: technologies researched are selected automatically. I do not know if this can be changed.
30th January 2014 11:15am
Isa Maayev says...
I want to cheat, lol
1st April 2016 4:03am
DRichie says...
Once I check the mod, there is no 'next' button on the screen, only 'back'
I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next?
23rd February 2014 6:09am
Brandon says...
Can you choose starting location with this?
14th October 2014 4:45pm
jonesyCiv v mods says...
I'll admit it, I'm slow. And dense. Your comment about making the crazy circular river sunk in - et voilà, one now has a city with a moat. Since most melee units suffer an attack penalty crossing a river.... so, thanks for the tip!While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies.

Yep, I love it for gameplay testing. Glad to help and that moat is a brilliant use of the terrain editor. You could do it with hills too, so that any ranged have to come in close to hit you - but only on the side with a potential enemy, perhaps?

--Carl

24th December 2013 12:03pm
runujhkj says...
Could you also surround your whole Civ with mountains and guarantee untouchability with land units?
Yep, although they could embark over ocean tiles and come at you that way. With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Only certain Civs' units have the Amphibious promotion (like the Denmark Berserker, a Viking unit). Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases.
9th April 2014 8:52pm
Stan says...
Guys, how can I add a new civilization to my current game?
29th September 2014 8:06am
Kero K says...
I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes. The only problem with it is (actually my own personal preference)the fact that it takes more than half of the screen. other than that its perfecto. Still wondering if the edited map would really be the edited map after a map save or would it generate other random seed +- map.
I read up on that, and it's just that its designed for ~1920x1080 (or even higher) resolution and there's little the author can do about it because it's a limitation of the Civ 5 User Interface. He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now.
27th March 2014 11:48pm
Zack says...
Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era.
I am not aware of a Mod that does this specifically. The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete.
4th March 2014 8:44pm
Sivfan says...
Just got this thing and it has revealed quite a bit of the mechanics of the game. Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it.
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
25th June 2014 10:38pm
dal says...
Brilliant fun. I wanted to edit a map though and play from the beginning with all players hidden in certain placements, is this possible?
I believe it can do what you want - you are able to use it as a fully featured map editor. On the IGE page at the steam workshop it says:
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
14th March 2014 4:06pm
Carl says...
So I've been having a bug where when my units reached a cloud (that should have disappeared due to that area now being explored) they just go underneath the cloud and it doesn't disappear.
Sorry, I've never seen this happen in-game. I know the Ingame Editor can let you flag areas as explored and such. There are caches in this game that can be cleared, which might help your problem. You can do a search for that, and sometimes reloading the game will correct those issues.
All I have seen are invisible Mountains - very annoying.
28th April 2014 9:55pm
Carl says...
I just used IGE to explore the entire map, great sucess! XD Also, I agree, invisible mountains are a pain the the *****
14th May 2014 11:16am
Brad says...
Can this be used for a mac?

Civilization V Mods Mac Download Mediafire

I believe so - you have Steam, right? Do a search for it in the Steam Workshop if so.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
2nd May 2014 2:07pm
Brad says...
I don't use Steam, I just have the game installed on a stand alone PC, I don't play online. Sounds like manually inserting codes will be a huge pain..lol guess I have to play the regular way! Oh Well! Thank you for the help though!
8th May 2014 4:55pm
Billah says...

Civilization V Mods Mac Download Utorrent

I know this comment is a while on, but this mod is compatible with a mac. Although I have civ on steam I couldn't download the mod via the workshop so I downloaded it from the civfanatics page and did it manually instead. It took a bit of work because you have to enable the 'mod' option on the home screen but in the end I got there and it works great! If you want more information I could probably give you a walkthrough if you reply to this comment or anyone else for that matter.
Well thanks, you got me looking at CFC and found this thread: http://forums.civfanatics.com/showthread.php?t=477763
There readers can find instructions for installing Civ 5 Mods on Mac!
12th June 2014 3:11pm
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